// Room 02
NAME ROOM02
WALL 2.3f 1.1f 2.3f 1.7f WOOD
OBJECT GUN 1.4f 16.6f
DOOR DOOR02-04 2.3f 1.7f 2.3f 3.4f WOOD CONDITION GUN
WALL 2.3f 3.4f 2.3f 5.9f WOOD
DOOR DOOR02-01 2.3f 5.8f 2.3f 7.0f WOOD CONDITION NEVERCOZALLDONE
WALL 2.3f 7.0f 2.3f 9.3f WOOD
DOOR DOORLOCKED1 2.3f 9.3f 2.3f 10.5f WOOD CONDITION NEVER
WALL 2.3f 10.5f 2.3f 14.0f  WOOD
DOOR DOOR02-03 2.3f 14.0f 2.3f 15.2f WOOD CONDITION GUN
DOOR DOOR02-03BLOCKED 2.3f 14.0f 2.3f 15.2f WOOD CONDITION NEVERCOZALLDONE
WALL 2.3f 15.2f 2.3f 16.9f WOOD
WALL 2.3f 16.9f 0.5f 16.9f WOOD
WALL 0.5f 16.9f 0.5f 15.1f WOOD
WINDOW 0.5f 15.1f 0.5f 13.9f 
WALL 0.5f 13.9f 0.5f 10.4f  WOOD
WINDOW 0.5f 10.4f 0.5f 9.0f 
WALL 0.5f 9.0f 0.5f 6.9f  WOOD
WINDOW 0.5f 6.9f 0.5f 5.7f 
WALL 0.5f 5.7f 0.5f 1.1f WOOD
WALL 0.5f 1.1f 2.3f 1.1f  WOOD
TRIGGER TRIG02-DOORHIT 2.3f 11.0f 1.5f SFX-WOODHIT // POS RADIUS
SOUNDPERIODIC STORM03-01 -7.0f 6.4f AMB-RAIN 9999.0f
SOUNDPERIODIC STORM03-02 -7.0f 14.6f AMB-RAIN 9999.0f
SOUNDPERIODIC WOODGRINCH 8.3f 9.3f SFX-WOODGRINCH 50.0f
SCRIPT SCRIPT-ROOM02-GUN
SCRIPT SCRIPT-ROOM02-WHATTHIS CONDITION TRIG02-DOORHIT
SCRIPT SCRIPT-ROOM02-GOHALLDOOR CONDITION ROOM03
